GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028

 

 

TABLE OF CONTENTS

 

1.     GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET - SUMMARY

2.     INDUSTRY OUTLOOK

2.1. IMPACT OF COVID-19 ON GRAPHICS PROCESSING UNIT (GPU) MARKET

2.2. KEY INSIGHTS

2.2.1.    DEMAND FOR GAMES WITH ANIMATION

2.2.2.    RAPID RISE IN HEAVY GRAPHIC GAMES

2.2.3.    NEED FOR POWER-EFFICIENT GPUS

2.3. PARENT MARKET ANALYSIS: SYSTEMS ON CHIPS MARKET

2.4. DEVELOPMENT OF GPU

2.5. PORTER’S FIVE FORCES ANALYSIS

2.5.1.    THREAT OF NEW ENTRANTS

2.5.2.    THREAT OF SUBSTITUTES

2.5.3.    BARGAINING POWER OF BUYERS

2.5.4.    BARGAINING POWER OF SUPPLIERS

2.5.5.    THREAT OF COMPETITIVE RIVALRY

2.6. MARKET ATTRACTIVENESS INDEX

2.7. VENDOR SCORECARD

2.8. KEY IMPACT ANALYSIS

2.8.1.    COST

2.8.2.    PARALLELISM

2.8.3.    MEMORY

2.8.4.    CAPABILITY

2.8.5.    WARRANTY & SERVICING

2.9. KEY MARKET STRATEGIES

2.9.1.    ACQUISITIONS

2.9.2.    PRODUCT LAUNCHES

2.9.3.    CONTRACTS & PARTNERSHIPS

2.9.4.    BUSINESS EXPANSIONS & DIVESTITURES

2.10.               MARKET DRIVERS

2.10.1.                    GROWING INVESTMENTS TOWARDS R&D OF AI AND VR PLATFORMS

2.10.2.                    ONGOING INNOVATIONS AND DEVELOPMENTS IN GPU

2.11.               MARKET CHALLENGES

2.11.1.                    RISING REQUIREMENT FOR DEVELOPMENT OF NEW PRODUCTS

2.11.2.                    SCARCITY OF SEMICONDUCTOR CHIPS

2.12.               MARKET OPPORTUNITIES

2.12.1.                    RAPID SHIFT TOWARDS ENHANCED VISUAL CONTENT

2.12.2.                    GROWTH OF ELECTRICAL & ELECTRONICS INDUSTRY

2.12.3.                    INCREASING USE OF PORTABLE DEVICES

3.     GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET OUTLOOK - BY GPU TYPE

3.1. DISCRETE

3.2. INTEGRATED

3.3. HYBRID

4.     GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET OUTLOOK - BY APPLICATION

4.1. DEFENSE & INTELLIGENCE

4.2. ELECTRONICS

4.3. IT & TELECOMMUNICATION

4.4. MEDIA & ENTERTAINMENT

4.5. OTHER APPLICATIONS

5.     GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET OUTLOOK - BY DEVICE

5.1. COMPUTER

5.2. GAMING CONSOLE

5.3. SMARTPHONE

5.4. TABLET

5.5. TELEVISION

5.6. OTHER DEVICES

6.     GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET – REGIONAL OUTLOOK

6.1. NORTH AMERICA

6.1.1.    MARKET BY GPU TYPE

6.1.2.    MARKET BY APPLICATION

6.1.3.    MARKET BY DEVICE

6.1.4.    COUNTRY ANALYSIS

6.1.4.1.        UNITED STATES

6.1.4.2.        CANADA

6.2. EUROPE

6.2.1.    MARKET BY GPU TYPE

6.2.2.    MARKET BY APPLICATION

6.2.3.    MARKET BY DEVICE

6.2.4.    COUNTRY ANALYSIS

6.2.4.1.        UNITED KINGDOM

6.2.4.2.        GERMANY

6.2.4.3.        FRANCE

6.2.4.4.        SPAIN

6.2.4.5.        ITALY

6.2.4.6.        RUSSIA

6.2.4.7.        REST OF EUROPE

6.3. ASIA-PACIFIC

6.3.1.    MARKET BY GPU TYPE

6.3.2.    MARKET BY APPLICATION

6.3.3.    MARKET BY DEVICE

6.3.4.    COUNTRY ANALYSIS

6.3.4.1.        CHINA

6.3.4.2.        JAPAN

6.3.4.3.        INDIA

6.3.4.4.        SOUTH KOREA

6.3.4.5.        ASEAN COUNTRIES

6.3.4.6.        AUSTRALIA & NEW ZEALAND

6.3.4.7.        REST OF ASIA-PACIFIC

6.4. LATIN AMERICA

6.4.1.    MARKET BY GPU TYPE

6.4.2.    MARKET BY APPLICATION

6.4.3.    MARKET BY DEVICE

6.4.4.    COUNTRY ANALYSIS

6.4.4.1.        BRAZIL

6.4.4.2.        MEXICO

6.4.4.3.        REST OF LATIN AMERICA

6.5. MIDDLE EAST AND AFRICA

6.5.1.    MARKET BY GPU TYPE

6.5.2.    MARKET BY APPLICATION

6.5.3.    MARKET BY DEVICE

6.5.4.    COUNTRY ANALYSIS

6.5.4.1.        UNITED ARAB EMIRATES

6.5.4.2.        SAUDI ARABIA

6.5.4.3.        TURKEY

6.5.4.4.        SOUTH AFRICA

6.5.4.5.        REST OF MIDDLE EAST & AFRICA

7.     COMPETITIVE LANDSCAPE

7.1. ADVANCED MICRO DEVICES INC

7.2. ALPHABET INC

7.3. APPLE INC

7.4. ARM HOLDINGS PLC

7.5. EVGA CORPORATION

7.6. FUJITSU

7.7. GIGABYTE TECHNOLOGY CO LTD

7.8. IMAGINATION TECHNOLOGIES LTD

7.9. INTEL CORPORATION

7.10.               INTERNATIONAL BUSINESS MACHINES CORPORATION

7.11.               NVIDIA CORPORATION

7.12.               QUALCOMM INC

7.13.               SAMSUNG ELECTRONICS CO LTD

7.14.               SONY CORPORATION

7.15.               TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LIMITED

8.     RESEARCH METHODOLOGY & SCOPE

8.1. RESEARCH SCOPE & DELIVERABLES

8.2. SOURCES OF DATA

8.3. RESEARCH METHODOLOGY

 

 

 

TABLE LIST

TABLE 1: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2021-2028 (IN $ MILLION)      

TABLE 2: VENDOR SCORECARD        

TABLE 3: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION) 

TABLE 4: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)     

TABLE 5: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)     

TABLE 6: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2021-2028 (IN $ MILLION)      

TABLE 7: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)

TABLE 8: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)

TABLE 9: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)    

TABLE 10: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)    

TABLE 11: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION) 

TABLE 12: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION) 

TABLE 13: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)     

TABLE 14: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)     

TABLE 15: ASIA-PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)      

TABLE 16: ASIA-PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)     

TABLE 17: ASIA-PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)

TABLE 18: ASIA-PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)

TABLE 19: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)

TABLE 20: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)

TABLE 21: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)    

TABLE 22: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)    

TABLE 23: MIDDLE EAST AND AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2021-2028 (IN $ MILLION)

TABLE 24: MIDDLE EAST AND AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2021-2028 (IN $ MILLION)

TABLE 25: MIDDLE EAST AND AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2021-2028 (IN $ MILLION)    

TABLE 26: MIDDLE EAST AND AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2021-2028 (IN $ MILLION)    

 

         

FIGURE LIST

FIGURE 1: MARKET ATTRACTIVENESS INDEX      

FIGURE 2: KEY IMPACT ANALYSIS     

FIGURE 3: WORLDWIDE ELECTRICAL MARKET 2017-2022 (IN $ TRILLION)   

FIGURE 4: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GPU TYPE, 2020 & 2028 (IN %) 

FIGURE 5: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2021-2028 (IN $ MILLION) 

FIGURE 6: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2021-2028 (IN $ MILLION)      

FIGURE 7: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2021-2028 (IN $ MILLION)     

FIGURE 8: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY APPLICATION, 2020 & 2028 (IN %)      

FIGURE 9: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2021-2028 (IN $ MILLION)    

FIGURE 10: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2021-2028 (IN $ MILLION)    

FIGURE 11: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2021-2028 (IN $ MILLION)   

FIGURE 12: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2021-2028 (IN $ MILLION)    

FIGURE 13: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER APPLICATIONS, 2021-2028 (IN $ MILLION) 

FIGURE 14: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2020 & 2028 (IN %)     

FIGURE 15: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2021-2028 (IN $ MILLION)        

FIGURE 16: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2021-2028 (IN $ MILLION)       

FIGURE 17: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2021-2028 (IN $ MILLION)    

FIGURE 18: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TABLET, 2021-2028 (IN $ MILLION)     

FIGURE 19: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2021-2028 (IN $ MILLION)        

FIGURE 20: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2021-2028 (IN $ MILLION)

FIGURE 21: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)   

FIGURE 22: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 23: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 24: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 25: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 26: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 27: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)        

FIGURE 28: ITALY GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)        

FIGURE 29: RUSSIA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 30: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 31: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)        

FIGURE 32: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)        

FIGURE 33: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)        

FIGURE 34: SOUTH KOREA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 35: ASEAN COUNTRIES GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 36: AUSTRALIA & NEW ZEALAND GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)     

FIGURE 37: REST OF ASIA-PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 38: BRAZIL GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 39: MEXICO GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 40: REST OF LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 41: UNITED ARAB EMIRATES GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 42: SAUDI ARABIA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 43: TURKEY GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)

FIGURE 44: SOUTH AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)    

FIGURE 45: REST OF MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET 2021-2028 (IN $ MILLION)     

 

 

 

MARKET OUTLOOK

Triton Market Research’s report infers that the global graphics processing unit (GPU) market is estimated to register growth at a CAGR of 31.87% from 2021 to 2028. 

Factors such as growing investments towards R&D of AI and VR platforms, coupled with ongoing innovations and developments in GPU, are driving the growth of the studied market. Additionally, the rapid shift towards enhanced visual content, growth of the electrical & electronics industry, and increasing use of portable devices are opening new avenues for the graphics processing unit market.

However, the rising need for the development of new products and the lack of semiconductor chips are restricting the overall development of the GPU market.

 

 

REGIONAL OUTLOOK

The global graphics processing unit (GPU) market covers North America, Asia-Pacific, Latin America, Europe, Middle East and Africa regions.

Geographically, the Asia-Pacific is anticipated to become the fastest-growing region in the graphics processing unit market. The market’s robust growth is mainly owing to rising ownership of smartphones, advancements by private organizations, a growing gaming industry, and surging video traffic. Additionally, the increase in high disposable income has augmented the studied market’s growth. China is among the major countries to dominate in the GPU market. Furthermore, the region generated the highest revenue in the region over the past few years. Hence, these factors are widening the scope of the graphics processing unit market.

 

 

COMPETITIVE OUTLOOK

The prominent companies in the graphics processing unit (GPU) market are Sony Corporation, Alphabet Inc, Imagination Technologies Ltd, Fujitsu, Advanced Micro Devices Inc, Taiwan Semiconductor Manufacturing Company Limited, Qualcomm Inc, Arm Holdings Plc, Intel Corporation, Evga Corporation, Apple Inc, International Business Machines Corporation, Nvidia Corporation, Samsung Electronics Co Ltd, and Gigabyte Technology Co Ltd.   

Alphabet Inc is a global technology company that offers products and services related to web search and advertising. Its products and services are offered to clients in various languages across regions and territories. The company’s business segments include Google Properties, Google Network Members Properties, and others. Its product line includes cloud GPUs for machine learning, scientific computing, and 3D visualization. It is headquartered in the United States.

 

Get more insights into the Global Graphic Processing Unit (GPU) Market:

https://www.tritonmarketresearch.com/reports/graphics-processing-unit-market

 

SEGMENTATION

1.     ADVANCED MICRO DEVICES INC

2.     ALPHABET INC

3.     APPLE INC

4.     ARM HOLDINGS PLC

5.     EVGA CORPORATION

6.     FUJITSU

7.     GIGABYTE TECHNOLOGY CO LTD

8.     IMAGINATION TECHNOLOGIES LTD

9.     INTEL CORPORATION

10. INTERNATIONAL BUSINESS MACHINES CORPORATION

11. NVIDIA CORPORATION

12. QUALCOMM INC

13. SAMSUNG ELECTRONICS CO LTD

14. SONY CORPORATION

15. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LIMITED

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